The biggest disappointment in level design was most prevalent in the later Hell levels-previous areas became sealed to prevent backtracking. After completing each mission there is a summary of secrets found and challenges completed. Most levels can be freely explored to find secret areas or extra supplies but they do not repopulate with enemies, so retracing steps to locate secrets can get dull. Thankfully, the door locations are much easier to remember, and the game redirects players well enough anyway. Certain doors require colored keys, just like the old games. To help navigate, a fantastic 3D map highlights useful items and visited areas. The multi-tiered levels are fairly large with side routes and hidden areas. Missions are better connected than the original Doom, although the level structure is similar. In short, Hell portals must be closed and Demons must be eliminated. With a tiny cast of characters, the story does just enough to provide context and justification for Doomguy’s kill-them-all mantra. The collectible Data Logs merely provide bland detail on locations or monsters. Unlike Doom 3, there are no emails to read containing a back-story, and there are only a handful of monotonous voice recordings that unfortunately require the player to remain in close proximity. As the Doom Marine, you arise from a sarcophagus amidst the turmoil and immediately get to work killing denizens from a nightmarish realm. Hell portals open across the base and most personnel are slaughtered or turned into hostile demon husks.
![doom 2016 snapmap demon portal doom 2016 snapmap demon portal](https://static.wikia.nocookie.net/doom/images/9/9c/Damaged_Arachnotron.png)
The story in the new Doom is slim although its similarities to Doom 3 are obvious UAC facility on Mars comes under attack from demonic creatures after scientists try to capture the energy from another dimension. Has science gone too far again? Yes, yes it has